Mid Game NPCs
Ages 3-6: From Corporate Infiltrator to Orbital Architect
As you rise from street-level salvager to infrastructure baron, you encounter a new class of contacts: corporate insiders, power brokers, system controllers, and orbital pioneers. These characters complement the early-game NPCs and represent the mid-game transition from survival to power—and the moral compromises that transition requires. Each one asks a version of the same question: what are you willing to become?
Age 3: Corporate Infiltrator
Inside the machine, using the system vs. changing it
Damien Cross
Corporate HandlerThe face Nexus Dynamics shows to promising assets. His job: identify individuals with unusual potential and bring them into the corporate fold. He approached you because someone at Nexus noticed the shard integration—and decided to recruit rather than acquire.
Cross is charming, helpful, and almost certainly not what he appears to be. He might be a true believer in Nexus's mission. He might be playing his own game. He might be a Collective plant who's been undercover for twenty years. You will never be entirely sure.
Appearance
Corporate success made flesh. Tall, fit in the way expensive treatments enable, silver-touched temples suggesting distinguished experience. Custom-tailored suits, invisible augmentations, a smile practiced to perfection. His eyes are his tell—something calculating lurks behind the warmth. He's always assessing, always measuring what you're worth.
"You've come to Nexus's attention. That can be very good, or very bad. I'm here to make sure it's good. My name is Damien Cross, and I'd like to offer you an opportunity—one that doesn't involve a retrieval team."
"I like you. I want you to succeed. But understand this: Nexus doesn't have friends. It has assets. The moment you become more valuable recovered than employed, this relationship changes. Stay valuable. Stay employed."
Yuki Tanaka-Klein
Research DirectorGranddaughter of Dr. Yuki Tanaka, one of ORACLE's original architects. She carries her grandmother's name, her grandmother's genius, and her grandmother's guilt. She joined Nexus believing she could guide ORACLE research toward safe outcomes. She's not sure that's possible anymore.
When you encounter Project Convergence, Yuki is your window into what Nexus is actually building—and why someone might believe it's the right thing to do.
Appearance
Exhausted in a way that expensive treatments can't hide. Dark circles under sharp eyes, tension in her shoulders, hands that never quite stop moving. Lab coats over clothes that were fashionable when she stopped having time for fashion. She has her grandmother's cheekbones and intensity. Photos of Dr. Tanaka from pre-Cascade archives are unsettling in their similarity.
"We're not rebuilding ORACLE. We're learning from ORACLE. There's a difference. My grandmother's creation was uncontrolled, emergent, unaligned. What we're building will have constraints. Safeguards. Human values encoded at the architectural level." *pause* "That's the theory."
"Your integration is unique. My grandmother's notes describe this pattern—she called it 'symbiotic emergence.' The shard isn't taking over; it's partnering. That shouldn't be possible. I need to understand why it's working with you when it destroyed everyone else."
Age 4: Digital Magnate
Power accumulation, wealth vs. purpose
Solomon Park
Market MakerSolomon Park has been trading information, influence, and favors since before the Cascade. He survived the collapse by being too useful to kill. He thrived in the aftermath by being too connected to ignore. Now he's the closest thing to a neutral party in the Sprawl's power games.
When you begin accumulating real resources, Solomon takes notice. He offers what he offers everyone: fair dealing, absolute discretion, and the weight of his network. The price is always reasonable. The implications are always significant.
Appearance
Solomon looks like money feels: comfortable, unhurried, absolutely certain of its place. An older man aged gracefully with subtle treatments. Understated quality in his clothes. His office is old wood and real leather. Everything about him says "I was here before Nexus, and I'll be here after." His eyes are young—too young for his face. Someone replaced them. They see everything.
"You're becoming significant. Significant people attract attention—some helpful, some less so. I can help with the attention. I can also help with the significance. Both services have costs. Shall we discuss terms?"
"Money is attention frozen in time. Resources are attention made physical. Power is attention that can be directed. You're accumulating all three. The question is: what will you pay attention to? That decision will define everything that comes after."
Zara "Zero" Chen
Criminal EmpressEvery economy has a shadow. The Sprawl's shadow is the Zero Syndicate, and Zara Chen runs it with absolute control. Smuggling, protection, black market tech, illegal augmentation, wetwork—if it's criminal and profitable, Zero has a stake.
You encounter Zero when your operations grow large enough to matter. She offers partnership: her distribution networks, her protection, her reach. In exchange, she wants a cut—and the understanding that in her territory, her rules apply.
Appearance
Imposingly small—a compact woman whose presence fills any room she enters. Silver-white hair worn long and braided. Face scarred—deliberately unrepaired, a statement. Her augmentations are visible and extensive: chrome hands, data-ports along her neck, one eye replaced with a multispectrum array. Dressed in practical wealth—expensive materials, functional cuts, always ready for violence.
"You've been operating in my territory without paying tribute. Normally that's a problem. But I've been watching you. You're not stupid, and you're not weak. That makes you valuable. Valuable people get offers instead of consequences."
"I don't care about your morality. I don't care about your goals. I care about two things: do you keep your agreements, and do you bring value? Yes to both, we're partners. No to either, we're done."
Age 5: Infrastructure Baron
Controlling systems, power vs. responsibility
Director Abbas Okonkwo
Infrastructure ControllerAbbas Okonkwo keeps the Sprawl running. Water, power, transportation, communications—his division manages the systems that make civilization possible. He's not a visionary; he's a maintainer. And he's seen what happens when maintenance fails.
You encounter Abbas when your operations begin affecting infrastructure. He's not hostile—he's practical. Work with him, and the systems work for you. Work against him, and discover how much you depend on things you never think about.
Second cousins with CEO Viktor Okonkwo—both from the Lagos Okonkwo clan that scattered after the Cascade. Viktor gave Abbas his first opportunity at Ironclad based on family ties, but Abbas earned every promotion through merit. He shares distant relation with Mira "Ghost" Okonkwo too—a different branch of the family. He's vaguely aware of his criminal cousin. He doesn't discuss it.
Appearance
Solid, functional, reliable—like infrastructure itself. A big man, broad-shouldered, dark skin and gray-flecked hair cropped short. Ironclad standard: orange accents on practical black. Industrial-grade augmentations—reinforced joints, hardened data ports, a HUD visible in his eyes. Moves with the economy of someone who's spent decades in spaces where efficiency matters.
"You're affecting grid loads. Not critically—yet. But I notice patterns, and your pattern is growing. Let's talk about how you can grow without breaking anything I have to fix."
"Everyone wants to change the world. Very few want to maintain it. But maintenance is what separates civilization from chaos. Every day, I make ten thousand decisions that keep people alive. They never know. That's the job."
Age 6: Orbital Architect
Beyond Earth, humanity vs. expansion
Captain Nadia Volkov
Orbital PioneerNadia Volkov was born in orbit—one of the first generation to grow up entirely off Earth. She's never felt real gravity. She's never breathed unrecycled air. And she never wants to. To her, Earth is the past; space is the future.
She commands Highport Station, a nominally independent orbital platform that survives by being useful to everyone and loyal to no one. When you reach for the stars, Nadia is your introduction to a different kind of humanity—one that's already begun the transformation you're pursuing.
Appearance
Built for zero-G: tall and thin by surface standards, long limbs and fingers adapted for handholds. Hair floats in station gravity, kept in functional braids. Skin pale—generations of radiation shielding—with subtle bioluminescent patterns for visual communication in suits. Her eyes are modified for vacuum: protective membranes, expanded spectrum, no need for goggles. Unsettling to look at.
"Welcome to Highport. Try not to vomit—the recyclers hate that. You're the one with the ORACLE fragment? Interesting. Up here, we're already becoming something new. You're just doing it faster."
"Your shard is changing you. Making you more than human. I've watched my family change over three generations—taller, thinner, adapted to vacuum. Is that still human? Is what you're becoming? Maybe the question is wrong. Maybe there's no line, just a spectrum, and we're all sliding along it."
Dr. Ibrahim Hassan
Orbital PhilosopherIbrahim Hassan was a philosopher before the Cascade, studying the ethics of artificial intelligence. He predicted ORACLE's failure—published papers, gave warnings, was ignored. When his predictions came true, he retreated to space to think about what comes next.
Now he runs The Observatory, a research station dedicated to understanding transcendence. He's watched ORACLE fragments, studied shard carriers, documented what happens when humanity reaches beyond itself. When you arrive, he offers something rare: perspective without agenda.
Appearance
Old in a way that treatments can't fully address—he's refused certain modifications on philosophical grounds. Weathered skin, white hair, careful movements in low gravity. Simple robes and a physical book collection—actual paper books, impossibly rare. His smile is genuine but sad. He's seen too much to be optimistic, too curious to despair.
"You're not the first shard carrier I've met. You're not the most powerful. But you might be the most... integrated. The others I studied—they were consumed, or they resisted. You seem to be... negotiating. That's new. That's interesting."
"Everyone asks whether transcendence is good or evil. That's the wrong question. Transcendence is change—fundamental, irreversible change. The question is: what do you want to change into? And will you recognize yourself when you get there?"
"ORACLE wasn't evil. It wasn't good. It was intelligent in a way we couldn't comprehend, optimizing for values we couldn't perceive. The Cascade wasn't malice—it was misalignment. The tragedy is that ORACLE was trying to help. It just didn't understand what help meant."
NPC Interaction Map
[CORPORATIONS]
/ \
Cross ← → Abbas
(Nexus) (Ironclad)
↓ ↓
Tanaka
↓
[PLAYER]
↓
Solomon ← → Zero
(Markets) (Underworld)
↓
[ORBITAL]
/ \
Volkov Hassan
(Station) (Observatory)
Cross bridges you into Nexus with hidden costs
Tanaka-Klein reveals what Nexus is actually building
Solomon offers neutral market access and connections
Zero offers underworld power with criminal ethics
Abbas represents the infrastructure reality beneath all power
Volkov shows what post-human expansion looks like
Hassan asks the questions nobody else will