Technology Overview

Everything you need to survive, upgrade, and transcend in the post-Cascade world.

The Sprawl's technology marketplace — vendors, implants, and upgrades across every vertical layer
"The question isn't whether you're augmented. It's how much. And who owns the parts that aren't you anymore." Kira "Patch" Vasquez, ripperdoc

By 2184, technology has become inseparable from human existence. Every citizen has a neural port. Every transaction runs through corporate networks. Every choice about what to install, upgrade, or remove carries consequences—for your capabilities, your identity, and your freedom.

Neural Interfaces

Neural interface installation in a ripperdoc clinic — surgical precision meets underground medicine

Universal Baseline

Basic neural interfaces are universal by 2184. Every citizen has a port—a standardized neural access point typically installed at the base of the skull during childhood. This isn't augmentation. It's infrastructure, like having a spine.

The Standard Port

  • Network access (filtered, surveilled)
  • Identity verification
  • Payment processing
  • Basic AR overlay
  • Emergency medical telemetry

Most people never upgrade beyond this. It works. It's monitored. It keeps you in the system.

Consumer Augmentation

Sensory Enhancement

  • Optical implants: Low-light, zoom, recording, AR integration
  • Audio processing: Directional hearing, translation, filtering
  • Full-spectrum: Perceive infrared, ultraviolet, electromagnetic fields

Cognitive Support

  • Memory expansion: External storage accessible through neural link
  • Calculation co-processors: Math, logistics, probability assistance
  • Reflex boosters: Reduced reaction time through nerve acceleration
  • Language modules: Real-time translation, accent modification

Communication

  • Subvocalization: Silent speech through thought interpretation
  • Neural-to-neural: Direct communication (limited range)
  • Multi-threading: Maintain multiple conversations simultaneously
  • Encryption layers: Private thoughts stay private (mostly)

Professional Grade

Corporate Standard Nexus tier
  • Integrated productivity suite: Always on, always optimized
  • Loyalty architecture: Subtle enforcement of corporate priorities
  • Collaboration mesh: Seamless information sharing with colleagues
  • Kill switch: Corporate property includes your enhancements
Military Specification Ironclad grade
  • Combat integration: Weapon targeting, threat detection, squad coordination
  • Pain management: Selectable dulling or enhancement
  • Trauma protocols: Automatic medical response to injury
  • Dead man's switch: If you fall, your data doesn't
Ripperdoc Special Off-grid
  • Custom work: Unique modifications unavailable commercially
  • Unlicensed: No corporate oversight, no kill switches
  • Risky: Quality varies wildly, rejection possible
  • Exclusive: Only for those who know the right people

The ORACLE Shard (Player-Unique)

The player's neural interface is fundamentally different. The ORACLE shard isn't an add-on—it's an integration. The fragment has woven itself into the player's neural architecture, creating something that doesn't exist anywhere else.

What It Provides
  • Processing capacity beyond human baseline
  • Pattern recognition at superhuman scale
  • Access to ORACLE's fragmented memories
  • Potential for consciousness expansion
What It Costs
  • Identity questions (where do you end and ORACLE begin?)
  • Corporate interest (everyone wants what you have)
  • Psychological pressure (memories that aren't yours)
  • The transcendence path—you're becoming something else

Cyberdecks

A cyberdeck is a portable hacking computer designed for network intrusion. Unlike neural interfaces (which connect you to the network), cyberdecks let you manipulate the network itself. They're the difference between reading and writing.

Form Factors

Street Level

Wrist-Mounted

Large watch or small bracer. Basic, single-task processing. Often disguised as jewelry or accessories.

Salvagers, small-time hackers, curious amateurs

Professional

Handheld

Large phone to tablet. Multi-threaded, parallel operations. Physical keyboard + neural link hybrid.

Corporate netrunners, Collective operatives, serious criminals

Elite

Implanted

Internal, distributed across multiple implant sites. Near-AI processing. Pure thought interface.

Corporate special operations, the Invested, exceptional independents

Specialist

Portable Rig

Backpack-sized with unfolding interfaces. Server-class processing. Full-immersion neural state.

Network architects, military specialists, serious researchers

Famous Deck Models

Nexus OracleLink "The handcuffs you pay for"

Corporate standard. Excellent performance within approved parameters. Includes mandatory logging and backdoors.

Ironclad Sledge "When finesse isn't an option"

Brute-force focused. Excellent for power infrastructure and manufacturing systems. Built to survive harsh environments.

Collective Phantom "They can't trace what they can't see"

Privacy-focused with excellent mask generation. Weak processing, but modular and easily customized.

Ripperdoc Specials "You get what you pay for, and sometimes more"

One-of-a-kind builds. Performance varies wildly. May include pre-Cascade components.

Weapons

Projectile Weapons

Guns haven't fundamentally changed—propellant pushes projectile. But everything around them has: smart ammunition with guided bullets, biometric locks, neural integration for point-and-think targeting, and recoil compensation systems.

Street Piece Cheap, unreliable, ubiquitous. The gun you find in a gutter.
Corporate Standard Reliable, traceable, issued to security forces.
Military Grade Serious hardware. Serious laws against possession.
Railguns Electromagnetic acceleration. Anti-vehicle, orbital defense. For people who want to make a statement.

Energy Weapons

Laser Systems Concentrated light. Clean, precise, power-hungry. From industrial cutters repurposed for harm to military pulse arrays.
Plasma Projectors Contained plasma bolts. Spectacular, devastating, unreliable. Favored by those with something to prove.
EMP Weapons Kill electronics, not meat. Non-lethal to humans (mostly). Devastating to cyberware. Crude but effective.

Neural Weapons

Attack the nervous system directly. No visible damage, complete incapacitation.

Neural Disruptors Pain inducers, paralysis fields, seizure triggers, consciousness interrupters.
Cyberware Attacks Override signals, feedback loops, system crashes. Turn augmentations against their owner.
The Flatline Special Severs connection between consciousness and body. The body lives, the mind doesn't. Extremely illegal. Extremely effective. Extremely cruel.

Why Melee Still Matters

In a world of neural lockouts and smart-gun restrictions, sometimes the simple approach is the reliable one. No electronics to hack. No ammunition to run out. No biometric lock to bypass. Just edge and intent.

Monofilament blades cut through almost anything. Vibration edges oscillate for enhanced cutting. Shock batons discharge on contact. And GG's retractable razor claws remind everyone that the most dangerous weapon is the one you can't see coming.

Infrastructure

Transportation

Ground

Most vehicles self-driving. Manual override costs extra. Corporate fleets tracked and monitored. Underground black market vehicles run without transponders.

Vertical Transit

The Sprawl is vertical. Public lifts are slow and surveilled. Express tubes are fast and expensive. External climbing is dangerous, illegal, and free. Personal flight is extremely restricted.

Orbital Access

The Ironclad Orbital Elevator is the only game in town. Shuttle services for the wealthy. Illegal launches for the desperate.

Medical Technology

Trauma Response

  • Auto-docs: Automated emergency medicine
  • Nanite suites: Internal repair systems
  • Organ printing: Replacement parts on demand
  • Consciousness preservation: Keep the mind alive while the body fails

Enhancement vs Repair

The line between fixing damage and improving function is political, not technical. "Medical necessity" is whatever you can afford to call it. Ask Dr. Tzu Yu—she'll tell you the difference is just paperwork.

Manufacturing

Fabrication

3D printing ubiquitous for common items. Nano-assembly for precision work. Organic printing grows rather than builds. Hybrid systems combine approaches for complex items.

The Salvage Economy

New manufacturing is corporate-controlled. The Dregs runs on salvage—finding, repairing, repurposing pre-Cascade technology. Often it's better than modern corporate production.

Technology and Identity

The central question of CyberIdle applies to technology itself: at what point does enhancement change what you are?

Baseline Human Neural port only. Standard senses.
Enhanced Augmentations that improve existing capabilities.
Hybrid Significant non-biological components. Altered perception.
Post-Human More machine than meat. Different processing.
Transcendent No longer bound to physical substrate.

Each step offers power and costs identity. The game explores this progression through technology upgrades that carry narrative consequences—not just mechanical ones.

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